User blog:Kayem-san/NF Deathmatch 3: Chrome vs. John

{| cellspacing="3" style="width:100%;"
 * colspan=2 style="padding: .1em 1em 1em; background-color: #fbd4af; text-align: center;" |

Chrome
Chrome is a robot that was created to be the first of many automatons that would enforce justice. However, due to an occupational fatality regarding the company that built him, Chrome was scrapped and sent into space where he eventually gained life at the Void. He has the following powers and abilities:

1. Enhanced swordsmanship

2. Enhanced inventing

3. Technological combat

4. Dermal armor

John the Marksman
John the Marksman, like the name implies, is a marksman that is over seven hundred years old. He is gifted with many superhuman abilities as the result of an immersion in an alchemical froth of poisons and acids in an attempt to stop a brain tumor. He has the following powers and abilities:

1. Energy manipulation

2. Longevity

3. Regenerative healing factor

4. Superhuman endurance

5. Superhuman agility

6. Enhanced marksmanship

7. Power replication

Analysis
The random Chrome would use his sword, the Metal's Wrath, and make the first move as opposed to John's pragmatic approach. It should be noted that the robot's short-range specialty is contrasted with Marksman's long-range attacks. Not allowing Chrome to get close, John would resort to shooting but he would come to the realization that this was a futile move. As a robot, Chrome has innate physical armor for protection. Chrome would take this opportunity to destroy the guns as well as attempt to slice John but this would not be an easy task as John has superhuman agility and endurance, having the potential to dodge every attack faultlessly and not grow fatigued as a result.

Although painful, John would stop Chrome by catching the Metal's Wrath with his bare fists, and he can risk this because he can heal rapidly from any physical injury. Breaking the sword with sheer strength, Marksman and the robot's primary weapons are now destroyed. As John prepares for a fist fight, Chrome pulls a sly move and whips out his laser gun. Although John is agile, he isn't fast enough to elude a laser beam. Like I discussed last episode, the only way to counter a regenerative healing factor is consecutive, concise attacks, and any firearm can pull this off.

The constant barrage of lasers would force John to use his energy-based abilities which could quickly turn the tables. John negates the energy from the laser gun and makes it counterproductive in the process. Chrome then switches to his "smart mode" in an attempt to formulate a counterplan, realizing that if he gets careless John can also negate his energy and shut him down. With no other choice, Chrome resorts to Ardestinus, his second sword that is more powerful than the former but harder to control. He fires three of the swords fireballs all at once but John negates each one, forcing Chrome to utilize the sword's lightning bolts as John gets closer. Though he thinks he has Marksman beat, he still negates the lightning as it is still a form of energy.

Conclusion
Chrome could hold him off for some time, but John would emerge victorious. Chrome only had a small chance of exploiting Marksman's weaknesses.

. . . But did he even stand a chance?
Unfortunately not, Chrome, being a robot, is a direct source of energy himself.
 * }