User:Sr.Wario/Gaming Guide

Hello, boys and girls. I am Sr.Wario, long time user and admin. Some aspiring users may come looking to make a series. Good or bad, it's famous one day. BOOM! You're on top of the world. You've caught the CEO Emulation Complex. It's not negative necessarily. You just wanna make games or movies or toys or whatever(even cereal).

It doesn't have to be bad. Even fanon cereal can be worthy of a 10/10 review. It's just how you do it. The complex isn't bad, the way  use it can be. That's why I have prepared my own little Game Making Guide!

Step # 1: Know your Base
Not all movies must have games. It's a matter of opinion though. Any way you do it, you can make a quality game. Doing a movie one is harder though. Based on TV shows(fanon or real), original, or crossover are easy beginner options. Pick your base. From there, pick your genre. Violence and maturity are up to you completely. Shooters and fighters have been here before. But just don't pick anything too off character. It should be a flavorful match.

Step # 2: Make the best plot you can make
A plot with true meaning and the potential for great acclaim cannot be written instantly. Short synopsis aren't the best. Take a few days, maybe even a week. Break away for a while if you must and get back on it. Write, write, write, and do not fall into the lazy syndrome.

Step # 3: Don't forget about gameplay though
Far to often do I see "it's a platformer" and then go on. A necessary addition is a full blown "Gameplay" section. What kind of combat? Minigames? Multiplayer? Classes? Gimmicks? Go crazy, do whatever with it, but don't forget poor gameplay.

Step # 4: Art is an addition not a necessity
If you are a fine artist who makes good art(drawn or sprited) then good. Skip right over this step. People with the poor disease of rushing, no shading, and little human features like me do have a problem to solve. A work can be fantastic and get a lot of love without art. The writing is what matters. If you want to go the extra mile, ask for help from some better artists.

Step # 5: Extras!
This is game specific. If your game is an RPG, don't be lazy, make a bestiary. If it's a racer, add karts. Bla bla bla, whatever.

Step ?: Pre Reviews:
While working ask fro some feedback for so far. It can stop you from making a crap game that people hate or make crippling errors.

Step # 6: Publish!
After making your masterpiece, show the public for good. Ask all around for reviews and tweak some of the spelling or grammar errors. Don't drown yourself if people don't love it. The pre reviews are a necessity because they give feedback that is not permanent. If all goes well or not, move on and take criticism.

I'm Wario, now go make some games, you nubs!